// this message will be IM'd to the voter after they vote string g_THANKS_MSG = "Thanks for voting"; // this will be in the hover text over the prim string g_HOVER_TEXT = "Vote for me!";
// -- dont need to edit anything below here probably unless you want to change // how the message is delivered when someone votes. see: touch_start -- integer g_VOTES = 0; // list of avis that voted list g_VOTERS;
// ------------------------------------------------------------------------ integer addVote( key id ) { // check memory and purge the list if we are getting full if( llGetFreeMemory() < 1000 ) { g_VOTERS = []; }
// make sure they have not voted already if( llListFindList( g_VOTERS, [id] ) == -1 ) { g_VOTES++; g_VOTERS = (g_VOTERS=[]) + g_VOTERS + [id]; update(); return TRUE; }
return FALSE; }
// ------------------------------------------------------------------------ // D E F A U L T // ------------------------------------------------------------------------ default { // -------------------------------------------------------------------- state_entry() { update(); }
// -------------------------------------------------------------------- touch_start(integer total_number) { integer i; for( i = 0; i < total_number; i++ ) { if( addVote( llDetectedKey(i))) { if( g_THANKS_MSG != "" ) { // uncomment one and only one of these next 3 lines //llWhisper( 0, g_THANKS_MESSAGE ); //llSay( 0, g_THANKS_MSG ); llInstantMessage( llDetectedKey(i), g_THANKS_MSG ); } } } } }